Thomas Fraser
Thomas Fraser
shapes and stuff
Vancouver, Canada

Summary

Hello, my name is Thomas and I make 3D art! I'm self taught since 2015, and living in beautiful Vancouver, Canada.

Skills

3D ModelingDigital SculptingPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
xNormal
xNormal
Marvelous Designer
Marvelous Designer
RenderMan
RenderMan

Productions

    • Video Game
      Ambrosia Sky
    • Year
      2025
    • Role
      Environment Artist
    • Company
      Soft Rains
    • Video Game
      [Unannounced]
    • Year
      2025
    • Role
      Level Artist
    • Company
      Gearbox
    • TV Production
      WondLa
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Icon Creative Studio
    • TV Production
      Lego Friends
    • Year
      2022
    • Role
      3D Modeler
    • Company
      WildBrain Studios
    • TV Production
      Team Zenko Go!
    • Year
      2022
    • Role
      3D Modeler
    • Company
      Mainframe Studios
    • Video Game
      Beyond Skyrim: Morrowind
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Beyond Skyrim mod team

Experience

  • Environment Artist at Soft Rains
    Remote, CA
    May 2024 - Present

    Ambrosia Sky is a Unreal Engine 5 first-person game about cleaning up a deadly fungus contamination, on a sci-fi colony on the rings of Saturn. I was the primary environment artist for most of the production up to release.

    Created most of the level art, modular kits, props, and environment tileable textures.

    Lighting and post processing for all levels.

    Authored environment master materials, including the vert painting material used to give our environments a distinctive high contrast style.

    Assisted design and tech art to help form our lighting blueprint setups. Light states were fully changeable in game due to the players ability to turn them on and off by cleaning them.

    Guided and reviewed the technical requirements and quality for assets delivered to us from contractors.

    Assisted in running marketing booths at PAX West and Vancouver Game Garden, showcasing to gamers and media.

  • 3D Level Artist at Lost Boys Interactive
    Remote
    January 2023 - January 2024

    Unreal Engine first-person shooter with stylized medieval and modern art.

    Crafted intriguing environment art using modular kits after being handed blockouts from level design.

    Utilized Unreal's Nanite, terrain and foliage tools, created master materials, designed basic Blueprints, and modeled several weapons.

    Project names are under NDA and not shareable.

  • Lead 3D Environment Artist at Icon Creative Studio
    Vancouver
    October 2021 - January 2023

    Feature quality Apple TV sci-fi animation for teens.

    Built lush alien jungles, sci-fi hard surface environments and sculpted assets to feature quality.

    Mentored and gave direction to the environment team, approximately 20 artists, including facilitated training sessions on tools within Maya (Mash, Bifrost, tileable textures).

    Organized social events to bring the team together.

  • 3D Modeler at Wild BrainStudios
    Vancouver
    March 2021 - October 2021

    Built environments and assets for a stylized animation for Unreal Engine 4.

    Facilitated training sessions for Proper Topology, Maya Mash, Vertex Normal Projecting, and UE4 Lighting.

  • 3D Modeler at Mainframe Studios
    Vancouver
    January 2020 - March 2021

    Modeled and set dressed numerous hero assets and recurring locations. Tasks included several hero buildings, parks/wilderness, assets and foliage, and all but one of the show’s vehicles. Helped create environments and hero assets for multiple pitches during downtime.