Ambrosia Sky

I was responsible for the majority of the UE5 environment art for Ambrosia Sky throughout development, collaborating with a few other artists who contributed valuable work during key periods of the project. My responsibilities included kit and prop modeling and texturing, master material authoring, tileable textures, level art, lighting, reviewing of technicality and quality of contractor assets, and art performance optimization.

Soft Rains art team includes art direction from Adam Volker, concepts from Ysabel Li and Vash Taylor, and tech art/effects by Fiona Jeeva.

Our players clean fungus in an abandoned brutalist colony on the rings of Saturn while learning about the deceased who use to live there. Ambrosia Sky was a huge team effort for all of Soft Rains, Blackbird Interactive, Serenity Forge, and all contractors, who all helped create this beautiful game!

Dead bodies were all modeled by Kevin Taylor.

Dead bodies were all modeled by Kevin Taylor.

The bright door on the left was made by Spencer Gorissen. The door frame by Serenity Forge, revamped by me.

The bright door on the left was made by Spencer Gorissen. The door frame by Serenity Forge, revamped by me.

Hydroponics asset modeled by Eduardo Jaeger :)

Hydroponics asset modeled by Eduardo Jaeger :)

Golden and purple uncleanable fungus was made by Serenety Forge.

Golden and purple uncleanable fungus was made by Serenety Forge.

Spore Cloud made by Fiona Jeeva.

Spore Cloud made by Fiona Jeeva.