Ambrosia Sky

I was responsible for the majority of the UE5 environment art for Ambrosia Sky throughout development, collaborating with a few other artists who contributed valuable work during key periods of the project. My responsibilities included kit and prop modeling and texturing, master material authoring, tileable textures, level art, lighting, reviewing of technicality and quality of contractor assets, and art performance optimization.

Soft Rains art team includes art direction from Adam Volker, concepts from Ysabel Li and Vash Taylor, and tech art/effects by Fiona Jeeva.

Our players clean fungus in an abandoned brutalist colony on the rings of Saturn while learning about the deceased who use to live there. Ambrosia Sky was a huge team effort for all of Soft Rains, Blackbird Interactive, Serenity Forge, and all contractors, who all helped create this beautiful game!

The lighting for each environment needed to have 3 states available: off, scrambled, on. Scrambled was easy, it was always a flickering blue light at the same intensity. Making sure rooms with unpowered lights were bright enough was tricky!

The lighting for each environment needed to have 3 states available: off, scrambled, on. Scrambled was easy, it was always a flickering blue light at the same intensity. Making sure rooms with unpowered lights were bright enough was tricky!

Lighting was all unbaked due to the cleanable/changeable environments. The lights were all blueprints which were a joint effort by Sofy Kabacheck, Fiona Jeeva, and myself. I lit all levels, and Fiona did an amazing job of performance checking lighting.

Lighting was all unbaked due to the cleanable/changeable environments. The lights were all blueprints which were a joint effort by Sofy Kabacheck, Fiona Jeeva, and myself. I lit all levels, and Fiona did an amazing job of performance checking lighting.

All the dead bodies around were modeled by Kevin Taylor.

All the dead bodies around were modeled by Kevin Taylor.

Golden and purple uncleanable fungus was made by Serenety Forge.

Golden and purple uncleanable fungus was made by Serenety Forge.

Explanation for the Master Material I authored to get a chonk vert painting style.