My submission for the Polycount Challenge! I had a blast working on this great concept. Tri count; 29k
My work on the left, concept on the right by Krzysztof Maziarz. These renders are mostly inside of UE4.
I wanted to do a night time render, as I believed this would bring a nice magic to the scene.
Marmoset render!
I created the cobblestone in Substance Designer, but for the most part, I wanted to stay away from SD for this hand painted style.
The entire model has 10 textures.