Polycount Challenge, Arcade

My submission for the Polycount Challenge! I had a blast working on this great concept.
Tri count; 29k

My work on the left, concept on the right by Krzysztof Maziarz. These renders are mostly inside of UE4.

My work on the left, concept on the right by Krzysztof Maziarz. These renders are mostly inside of UE4.

I wanted to do a night time render, as I believed this would bring a nice magic to the scene.

I wanted to do a night time render, as I believed this would bring a nice magic to the scene.

Marmoset render!

Marmoset render!

I created the cobblestone in Substance Designer, but for the most part, I wanted to stay away from SD for this hand painted style.

I created the cobblestone in Substance Designer, but for the most part, I wanted to stay away from SD for this hand painted style.

The entire model has 10 textures.

The entire model has 10 textures.