Personal practice project for environmental modeling. All texture colours can be easily changed with the click of a button. The vines have two ends and no base, so the bolder can be rotated in many ways and it always looks like vines are creeping around the boulder. I would have liked to do the moss in UE4 so the moss would always be at the top, no matter the rotation, but wouldn't be able to get it looking as nice as I did here.
This bolder has given me cool ideas for my next project.
3,700 vertices, 2k texture maps.